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Re: IDP Rookie cap hit and bonus structure
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All for 1 season of rookies. It's way too much work in an already complex league IMO. |
Re: IDP Rookie cap hit and bonus structure
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I would like a rookie draft/auction, as that is really one of the cooler moments in any league, but besides nostalga, I have no reason to say I want a rookie draft. Everyone seems to have valid points (it is a deep draft, but I would imagine it is a lot more work), but if this one goes to a vote, I will have to stand down. |
Re: IDP Rookie cap hit and bonus structure
Randilover.
I understand your respect. I am not a Frenzy-league player. So, I don't understand it all either. I do not want to overburden Mike (Preds) either. However, do NOT discount your opinion. You are a owner in this league, which means your opinions count. Don't obstain. If you have questions, ask. I actually valued your last post. You admitted you weren't sure, but gave your reason for what you would like. That is all we are all doing. I just don't want you to feel overwhelmed or antimidated by any of us, our antics, FF knowlege, who knows. We are all in the same boat -- we want an awesome league that is a blast to play! And that only happens if everyone participates in all aspects of the game. ok. off my soap box now and back to my regularly scheduled job that is currenlty in progress.... |
Re: IDP Rookie cap hit and bonus structure
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Re: IDP Rookie cap hit and bonus structure
The other option for the rookie draft is to base it largley on the Frenzy draft, flatten out the decline in salaries (since there are more rounds), and have everyone go in with the knowledge that the rookie salaries could very well be adjusted after the season. We did this one year in the Frenzy, when we determined the original rookie salaries were way out of whack (I don't remember who came up with that original scale, they must have been smoking something, whoever did the second one did a much better job). When we came up with the new one, we adjusted all of the original rookie salaries. I didn't do the work, but I don't think it was all that hard to do.
As for determining a fair order, I really think that if the first two rounds are serpentine, and the 3rd round on is the exact same order as the second round (ie, whoever gets the first pick, picks last in every other round), it balances out. Especially if everyone (read, unanimous) accepts this going in. I really think it could work. Edited to add, I could probably have a revised rookie salary scale by the end of the day, with two additional rounds. |
Re: IDP Rookie cap hit and bonus structure
Sounds like a great idea, at least come up with something tangible. I think we could use one of the random pick generators out there to determine order (we used one in a couple startup leagues last year). Might make startup go a bit faster also.
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Re: IDP Rookie cap hit and bonus structure
I am a huge proponent of having a rookie draft/auction so anything that could be done to make this part of the 2005 plan would be great!!
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Re: IDP Rookie cap hit and bonus structure
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Well, I'd like a auction, and I will have to trust any adjustments you fellas put together. As for order, a random generator sounds good. You can't squew something like that, so whoever winds up on the bottom will have no one to blame except for Divine providence. Plus adding the serpentine to it and then having it switch like was discussed sounds great to me. With 12 teams, having a draft this deep in talent sounds like it will work. |
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Re: IDP Rookie cap hit and bonus structure
I am going to continue my stance of NOT being in favor of a rookie draft with no records to base a draft order on, and just a guesstimate to base salaries on. I think in year 2 we'll be rolling things back and whatnot like we had to in the Frenzy the 1st couple years. I guess if everyone knows to expect that going in... As for a draft order, Matt, if you don't think the 1.1 (in any draft) has more value than you're proposing, than I'll be the 1st in line to take the 1.1. Brian's idea at a MINIMUM has to be considered (I'd still want the 1.1 in this setup) Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 1 12 12 12 12 12 2 11 11 11 11 11 3 10 10 10 10 10 4 9 9 9 9 9 5 8 8 8 8 8 6 7 7 7 7 7 7 6 6 6 6 6 8 5 5 5 5 5 9 4 4 4 4 4 10 3 3 3 3 3 11 2 2 2 2 2 12 1 1 1 1 1 |
Re: IDP Rookie cap hit and bonus structure
I've attached my proposal as a file. I based DL salaries like WRs, LBs like quarterbacks, and DBs a little higher than TEs. This is just a starting point and of course open for debate.
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Re: IDP Rookie cap hit and bonus structure
How would you fairly determine who gets the first pick? Whoever ends up with one of the first 3 picks will be looking pretty good.
I am with Preds on this one. Let's just wait till next year. |
Re: IDP Rookie cap hit and bonus structure
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I think if Preds sees the numbers, he might be swayed. I would also like to see the numbers. I would prefer draft, but if it's too much work, then I'm fine with putting rookies with everyone else this year in the auction. |
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Actually, that is very magnamous of you but I think if we all agree up front then the random idea works for me. |
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Also, as to the order, and fairness, I don't know there is a way to set a "fair" order. My vote would go to a random pick generator. Also, the three #1 picks in the Frenzy have been William Green, Charles Rogers, and Kevin Jones. While Jones looks to turn out to be a decent player, whoever ends up with the #1 isn't going to get an automatic stud with the pick. Plus, with the addition of the defensive players, the later rounds picks are more valuable, and the non-serpentive aspect after the second will be more important. Also, if we all agree that even though it is unfair, we agree to take our chances with a random pick generator, we all have the same shot, and there would be nothing to complain about. |
Re: IDP Rookie cap hit and bonus structure
Thanks for clarifying this Brian and I agree if everyone knows the numbers going in then everyone should be happy.
BTW, looking at most mock drafts it looks like everyone should be able to get an NFL first rounder (since the only positions not being pick in this format would be OL) with probably close to their first 2 picks. |
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The LB's should be along the WR scale, and the DB's should be justa tad below the WR scale (at least in terms of production). |
Re: IDP Rookie cap hit and bonus structure
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How about starting points of 350 for LBs, 300 for CBs, and 200 for DLs? I'm not in favor of having DLs starting all the way down at 150, since even at 5cb drop per draft slot, a 1.11 pick used on a DL is already at the 100 cb minimum. |
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Re: IDP Rookie cap hit and bonus structure
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See my comments in the previous post though on revising the sliding scale for TE's, K's, and DL. |
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Sounds like we are mixed here in preference, so let's put it to a vote. Random generated order draft or auction. |
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Re: IDP Rookie cap hit and bonus structure
points taken. There's been a lot of debate. let's see where people stand.
On this vote, even if you don't have a strong opinion either way, I'd like you to vote which way you lean towards. If keeping Rooks separate wins, then we'll need another vote on auction or draft...I'll worry about that then. If not, we don't have to worry about this anymore because everyone will all be in the same auction. |
Re: IDP Rookie cap hit and bonus structure
6 votes in and we have a 50/50 deadlock... why am I not surprised lol!
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Re: IDP Rookie cap hit and bonus structure
I am liking having the draft and have voted accordingly. The generator will pick order and as Freedom mentioned above, most of us will be all but guaranteed 2 of the first rounders (if it falls that way). Including IDP's really does change the course of the draft. Although they may score less, landing a valuable rookie stud IDP could anchor a defense for years to come.
Also, like Rami, I'd find even the 12th pick valuable (seeing you'd get #13 as well), and as for the salary/cap/bonus issue, putting them in line with where the predictive scoring had them should cover the issues, which, if need be, can be modified next year, we all should plan on that potentially being the case. |
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