Re: Anti Tanking discussion
I don't know, if something like this was implemented I think it should include inacivs all the way up until gametime. Those are the killer inactives that often teams can't replace a player quickly enough.
Plus I think you'd be creating too much work for yourself by setting a deadline like the day prior. It's very easy to see a guy with 0 points and find out he was inactive (or hurt early in the game).
Heck, I'd be willing to consider limited injury substitutions in situations like this as well. Nothing suck more than losing a player early in the game.
Note I only speak for half of the RHP ownership, but these are my early thoughts on the subject
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