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Old April 14th, 2005, 02:20 PM   #1
The Immortal Ramirez
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Default Cap considerations

film at 11
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Old April 14th, 2005, 02:22 PM   #2
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Default Re: Cap considerations

10,500 is the current frenzy number but with 10 more players it seems like it should go up to $16,500.
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Old April 14th, 2005, 02:33 PM   #3
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Default Re: Cap considerations

Quote:
Originally Posted by Philadelphia Freedom
10,500 is the current frenzy number but with 10 more players it seems like it should go up to $16,500.
Actually I believe 17,500 is the number we've thrown out there for 30 man rosters (18 O, 12 D).

17,500 is right in line with the average salary we've paid out in the past.
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Old April 14th, 2005, 02:33 PM   #4
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Default Re: Cap considerations

I'll take your word on it.
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Old April 14th, 2005, 02:33 PM   #5
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Default Re: Cap considerations

17,500 sound good to me.

unless you want to go with some arbitrary number so those frenzy guys dont have an advantage over us non frenzy guys
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Old April 14th, 2005, 02:38 PM   #6
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Default Re: Cap considerations

You are right my calculator must have been broken before. BTW, this is open to any positions right. We don't have to spend a minimum on IDP's do we?
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Old April 14th, 2005, 02:48 PM   #7
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Default Re: Cap considerations

Yah that was my concern.... maybe something smaller than 1750 b/c i doubt anyone would spend an average of 600 per DEF player.
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Old April 14th, 2005, 02:49 PM   #8
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Default Re: Cap considerations

but like i said... wouldn''t matter so much since we're all on equal footing. Would be a concern if we were adding onto the original Frenzy.
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Old April 14th, 2005, 02:50 PM   #9
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Default Re: Cap considerations

And in that regard us Frenzy people dont have any advantage over you non-Frenzy people b/c we're all starting brand new. We set our owm market values and since we have a whole new market... the value should be different than Frenzy.
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Old April 14th, 2005, 02:53 PM   #10
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Default Re: Cap considerations

Quote:
Originally Posted by Bay Area Bloodsucking Insects
And in that regard us Frenzy people dont have any advantage over you non-Frenzy people b/c we're all starting brand new. We set our owm market values and since we have a whole new market... the value should be different than Frenzy.
Agreed. So if we want to make it a nice round number we could.
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Old April 14th, 2005, 03:02 PM   #11
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Default Re: Cap considerations

Quote:
Originally Posted by Preds
Actually I believe 17,500 is the number we've thrown out there for 30 man rosters (18 O, 12 D).

17,500 is right in line with the average salary we've paid out in the past.
After thinking about it (and running a VBD application) this totally changes players values. I originall proposed 17,500 since it was the same average salary for the Frenzy, but in reality the players values are going to change big time. If that's the case, then we might as well go with a round number of 20,000 or 30,000. 17,500 makes no sense to me now since the values are going to change.

If we want to keep the values the same as in the Frenzy, then we should go with something more like 15,000 (since from what I can tell, IDPs are much cheaper).
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Old April 14th, 2005, 03:03 PM   #12
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Default Re: Cap considerations

yeah, but the rest of us need an attorney to understand your rules and scoring system...

Actually, you would be surprised how much some people would bet (pay) for certain IDP. There will be some pretty big $$$ being thrown around. Especially for elite DL because there aren't a TON of them.
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Old April 14th, 2005, 03:07 PM   #13
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Default Re: Cap considerations

Does the cap really matter at this point. A larger cap will just drive up the value of the better players. Why not just start with 17,500 this year, and since we are only keeping players one year the first year, we can always adjust it next year.
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Old April 14th, 2005, 03:21 PM   #14
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Default Re: Cap considerations

Whatever. Just pick a number and tell me what it is. Everything is basically a % of that.
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Old April 14th, 2005, 03:25 PM   #15
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Default Re: Cap considerations

15,000 is fine. I like the rounder numbers...
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Old April 14th, 2005, 03:27 PM   #16
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Default Re: Cap considerations

I'm gonna continue to advocate 17,500.

IDP's will have similar values as IOP's. Especially if we're creative in the scoring. You will see top IDP's with 1500+ contracts. You may not think it now, but it'll happen. Especially at LB.
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Old April 14th, 2005, 03:44 PM   #17
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Default Re: Cap considerations

Quote:
Originally Posted by Preds
I'm gonna continue to advocate 17,500.

IDP's will have similar values as IOP's. Especially if we're creative in the scoring. You will see top IDP's with 1500+ contracts. You may not think it now, but it'll happen. Especially at LB.
1500+ sure, but multiple ones over 3000+?

I really have no idea what the scale is going to look like. I think it's going to be impossible to find a scale that would keep current Frenzy prices anaogous, so any number is fine.
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Old April 14th, 2005, 03:46 PM   #18
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Default Re: Cap considerations

yah any number would we cool with me as well
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Old April 14th, 2005, 03:47 PM   #19
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Default Re: Cap considerations

Quote:
anaogous
What the heck does this word mean (and yes I get the gist from the context) but don't believe I have ever seen this word before.
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Old April 14th, 2005, 03:48 PM   #20
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Default Re: Cap considerations

Quote:
Originally Posted by Philadelphia Freedom
What the heck does this word mean (and yes I get the gist from the context) but don't believe I have ever seen this word before.
That's cause I think i just made it up. I meant to type analogous.
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Old April 14th, 2005, 03:51 PM   #21
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Default Re: Cap considerations

Quote:
Originally Posted by The Immortal Ramirez
yeah, but the rest of us need an attorney to understand your rules and scoring system...

Actually, you would be surprised how much some people would bet (pay) for certain IDP. There will be some pretty big $$$ being thrown around. Especially for elite DL because there aren't a TON of them.
Preds, my quote from earlier
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Old April 14th, 2005, 03:55 PM   #22
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Default Re: Cap considerations

Quote:
Originally Posted by Philadelphia Freedom
What the heck does this word mean (and yes I get the gist from the context) but don't believe I have ever seen this word before.
I don't see where it was used, but I am guessing a misspelling and they really meant

analogous
1 : showing an analogy or a likeness that permits one to draw an analogy
2 : being or related to as an analogue
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Old April 14th, 2005, 03:58 PM   #23
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Default Re: Cap considerations

whatever....we're all playing with the same cap
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Old April 14th, 2005, 04:02 PM   #24
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Default Re: Cap considerations

Quote:
Originally Posted by Liquid Swords
whatever....we're all playing with the same cap
yup
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Old April 15th, 2005, 01:55 PM   #25
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Default Re: Cap considerations

To make this official, I'm putting a poll on this.
If there is not a majority for any one choice, then, I will choose top two and re-poll.
This will be open for 1 week.
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Old April 15th, 2005, 02:47 PM   #26
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Default Re: Cap considerations

I went with 17,500 but I really don't think it matters.
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Old April 15th, 2005, 02:50 PM   #27
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Default Re: Cap considerations

Quote:
Originally Posted by Wonder Mutts
I went with 17,500 but I really don't think it matters.
Ditto, I really should have abstained.
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Old April 16th, 2005, 09:11 AM   #28
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Default Re: Cap considerations

I will abstain as don't think it matters. However would comment that if doesn't matter why a ..500 number and not a round number.
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Old April 18th, 2005, 12:09 PM   #29
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Default Re: Cap considerations

In light of the proposed increase in IDP scoring (which appears tohave passed), I think the 17,500 cap is perfect.

Why?

Because your top LB's and DB's will score around the same as your top WR's. And your top DL's will be in line with the TE's.

I think Keeping the cap within the same average range of the Frenzy makes sense in that player valuations (on offense at least) should generally remain the same, meaning everyone can use the 4 years of salary history from the Frenzy as a guage for SAC'D.

The average salary of just ~600 seems about right to me.
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Old April 18th, 2005, 12:45 PM   #30
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I see no reason not to just put it at 20000. Why not start with a nice round

You are adding so many new variables to this league (including new owners that have different ideas about value and salaries) that I doubt salary history will provide much use.

One other reason to move it to 20k for those of you in both leagues. Lets say the same player is up for bid in both leagues. You happen are bidding on the player in both league and in one he reaches your max and you cut out of the bidding. You basically just told everyone in the other league where you value that player and how high you will go. Not that I will mind. Any time a player is up for bid in this league, I will be scowering the other league for team's bidding history to get whatever info I can from that.

Anyway, in light of the fact that several owners have stated that they are going to abstain, we may need to have another vote or at least force the remaining two people to vote.
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